Notes from our work in games, animation, and design

Blog

We share what we’ve learned building for indie devs, game studios, and creative teams—what worked, what didn’t, and what we’d do differently next time.

No filler. Just real process, practical tips, and ideas worth keeping.

creative feedback

How to Give Better Creative Feedback (and Actually Get What You Want)

You don’t need to be a designer to give great design feedback. You just need to know how to steer without driving.

pitch decks

Pitch Decks That Don’t Put People to Sleep

The average investor sees hundreds of decks a year. If yours blends in, it’s over before slide two.

rebrand

Brand Refresh vs. Rebrand: How to Know What You Need

Not every brand shift needs to be a dramatic “burn it all down” moment. Sometimes, a fresh coat of paint is all it takes.

creative brief

How to Brief a Creative Studio Like a Pro

A strong creative brief saves time, money, and sanity. Here’s what to include (and what to skip) when you’re kicking off a design or animation project.

prototype

“It’s Just a Prototype”—Why Early Design Still Matters

Even early builds deserve good design. Why? Because players, investors, and teammates don’t wait for version 2 to start judging.

visual consistency

Visual Consistency is a Superpower (Even for Small Teams)

Design consistency isn’t just about looking pretty—it’s about trust, memory, and making your brand feel bigger than it is.

killer game UI

What Makes a Killer Game UI (and How We Build It)

Clean, readable, and actually fun to use.

working with animators

Guide to Working with Animators (Without Losing Your Vision)

Want your characters to move just right, or your trailer to hit with impact? Great animation starts with clear collaboration, not micromanaging.

branded pitch decks

Brand Design for Pitch Decks: What Actually Matters to Investors

Your game’s early. Your brand’s messy. But your pitch still needs to land.