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			<link><![CDATA[https://thedexigner.com/e-floating-buttons/were-nearly-booked-for-q3-but-always-open-to-the-right-project/]]></link>
			<title>We’re nearly booked for Q3—but always open to the right project.</title>
			<pubDate><![CDATA[Tue, 15 Jul 2025 09:51:02 +0000]]></pubDate>
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			<title>Designing for Steam vs. Socials: What Changes?</title>
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			<title>Working with a Creative Studio: What to Expect from Your First Brief</title>
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			<title>Blog</title>
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			<title>How to Give Better Creative Feedback (and Actually Get What You Want)</title>
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			<title>Pitch Decks That Don’t Put People to Sleep</title>
			<pubDate><![CDATA[Mon, 28 Jul 2025 13:28:49 +0000]]></pubDate>
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			<guid><![CDATA[https://thedexigner.com/brand-refresh-vs-rebrand-how-to-know-what-you-need/]]></guid>
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			<title>Brand Refresh vs. Rebrand: How to Know What You Need</title>
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			<title>“It’s Just a Prototype”—Why Early Design Still Matters</title>
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			<title>Branding vs. Logo Design: What’s the Difference, Really?</title>
			<pubDate><![CDATA[Sun, 27 Jul 2025 08:35:37 +0000]]></pubDate>
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			<title>Anatomy of a Game Trailer: Hooking Players in 30 Seconds</title>
			<pubDate><![CDATA[Sun, 27 Jul 2025 07:55:48 +0000]]></pubDate>
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			<title>Visual Consistency is a Superpower (Even for Small Teams)</title>
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			<title>Making a Moodboard That Doesn’t Suck</title>
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			<title>Guide to Working with Animators (Without Losing Your Vision)</title>
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			<title>The DeXigner Origin Story</title>
			<pubDate><![CDATA[Sun, 27 Jul 2025 04:06:32 +0000]]></pubDate>
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			<title>Game UI Tips from Our Work with Indies</title>
			<pubDate><![CDATA[Sun, 27 Jul 2025 04:06:28 +0000]]></pubDate>
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			<title>Design &#038; Branding</title>
			<pubDate><![CDATA[Mon, 26 Jan 2026 12:52:07 +0000]]></pubDate>
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			<guid><![CDATA[https://thedexigner.com/branding-for-indie-studios-where-to-start-and-what-to-skip/]]></guid>
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			<title>Branding for Indie Studios: Where to Start (and What to Skip)</title>
			<pubDate><![CDATA[Sun, 27 Jul 2025 04:06:24 +0000]]></pubDate>
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			<title>Game Assets &#038; Animation</title>
			<pubDate><![CDATA[Thu, 17 Jul 2025 08:39:38 +0000]]></pubDate>
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			<guid><![CDATA[https://thedexigner.com/brand-design-for-pitch-decks-what-actually-matters-to-investors/]]></guid>
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			<title>Brand Design for Pitch Decks: What Actually Matters to Investors</title>
			<pubDate><![CDATA[Mon, 28 Jul 2025 09:39:16 +0000]]></pubDate>
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			<title>UI Mistakes in Indie Games (and How to Dodge Them)</title>
			<pubDate><![CDATA[Mon, 28 Jul 2025 09:16:27 +0000]]></pubDate>
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			<title>Start a Brief</title>
			<pubDate><![CDATA[Mon, 18 Aug 2025 19:33:41 +0000]]></pubDate>
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